Skip to main content

Landing Your First Job as an UX Designer

Last week, I met with one of my best friends who was offered a full-time position as an UX designer at Google. We pulled together some possible tips for you to confidently set off your next episode into the workforce. Whether you’re a freelancer who just decides to pin on a position or a graduate student who is a little nervous to join the real world, we believe our advice will help a lot.

1. No one is born to be experienced

You may have been intimidated when you checked out the job descriptions on your laptop. In fact, your self-doubt is unnecessary because most new grads don’t have much experience. Now if you calm down to rethink about it, you’ll find that it is enthusiasm and talent that the big companies really value. They like to hear that you are a fast learner with an open mind to grow with the team. And your experience such as designing a logo for your friend and making a website for fun will all be counted as excellent experience.


2. Expand your social network

You need to make best of Twitter, Quora, Medium, etc. to expand your social network as quickly as possible. At the same time, offline activities like Startup Weekend, Major League Hacking, XX+UX, MeetUp may bring you unexpected connections.


3. Chose your starting point

Think deeply over Startup, Agencies, Freelance and large-sized companies before you make your final decision. If you are just a confused student who has no idea what to do, the most important thing is that the job really fit you. Ask yourself what kind of person you are going to be 5 years later. Have a talk with your seniors but do not forget your initial determination.


4. Show your passion

Enthusiasm might be the most valuable assets that a new designer can show to his/her potential employers.Companies need to test the way you approach problems and how you understand design. Use prototyping tool like Mockplus to demonstrate your idea in the interviewing process Your independent idea is extremely important. Be confident and stay encouraged. The companies are not only looking for hard skills but healthy attitude and creativity.

5. Be yourself

When you gradually narrow down your options, all you need is to make a successful interview. There is a common mistake that you may overdo the practice because of the strain. It may make you look sophisticated though practicing will help you talk clearly and thoughtfully. If you get hired because of a rehearsed version of yourself, you are likely to find later that the job is not your type.
Here are some great organizations, blogs, and classes:
Mockplus blog and Designers Guild are active online design communities to keep up with the latest trends as well as get feedback on your work
Startup Weekend and Major League Hacking are a great way to get involved in Hackathons
Meetup and Eventbrite to find design events like Dribbble and XX+UX — Women in UX meetups in your area
SkillshareLyndaUdacityCodecademy, Coursera all offer tons of classes related to UX, motion, coding, etc.


Popular posts from this blog

What? You Are Still Doing High-Fidelity Prototype Slowly?

Have you ever spent half a month designing a high-fidelity prototype, but it was denied within a few minutes? So much time and energy have been spent but in vain. I have met similar things so many times. However, such tragedy can be totally averted: the rapid low-fidelity prototype is a wise choice in prototype design.
1. What is a high-fidelity prototype and a low-fidelity prototype?
Low-fidelity prototype: it only focuses on functions, structures and processes; it only provides the most simple frameworks and elements; it generally does not provide color, butexpresses itself in grayscale.

High-fidelity prototype: it provides more visual details; it is almost equivalent to a UI effect picture, and only needs to replace the actual data and materials in the development process.

2. Why make a low-fidelity prototype?
In product development, the goal of a prototype is to express its ideas, functions and content, in order to get feedback and improve the product. The most important challeng…

User Experience Model: Measuring And Understanding Behavior of Users

A good user experience is one of the key success factors for digital business models: How do the users discover the website or application? Do they abandon or leave? Do they use them regularly or even recommend to others? These are about the question of the user experience (UX), which can be measured with specific user experience model. Now, let me show you how to do it.
The performance of digital media can be traditionally controlled by technical metrics such as page impressions, retention time, or conversion rates. They can indicate the behavior of the users on the site, but they don’t predict its cross-platform behavior as well as its behavior outside the product. Either good or bad UX will influence not only the direct use of the product usage, it also has an impact on the brand perception and the customer's behavior. It is, therefore, worthwhile to use the canon of the key performance indicators (KPI) and to raise them regularly. In order to understand the causes and the eff…

UI Designer Salary Research of 2017 in the United States

In recent years due to the rise of mobile internet, it has led the popularization of UI design. Nowadays big internet companies are increasingly focused on interaction design and user experience, and several internet behemoths have established UI design departments one after another. As people expect more on user experience of internet products, UI has increasingly become the core concern of products. UI design will certainly become more and more popular, and UI designers will certainly have a bright future. This article makes a detailed analysis of the report of UI designer salary research in United states.
1. How much does an user interface designer in the United States make?
The average user interface designer salary in the United States is approximately $89,106. This UI designer salary research obtains its information from 10,591 data points collected directly from employees, users, designers from top design communities, and job advertisements on Indeed in the past 12 months.